This 7 inch bust, commissioned by the Illustrator Gary Laib. The Scar Crow is a production resin cast for his up-coming book. ~Eric
impress the people who are
impressed by what impresses you
I always like aliens, monsters, and pushing myself. These two characters were to push the idea of aliens, like one of my favorite artists Carlos Huante. I was also really interested in culture of where they came from and where they are going. This is why i made both a tribal and SciFi costume.
The hips are really unusual and so were the hands. The design or the silhouette was the main focus for the out we ended up with.
The heads and eyes were inspired by hawks. I wanted them to have strong, long range vision, since these creatures come from a place with lots of plains and savannahs. This is why they have a bone ridge for a brow and the lower eyelid is prominent rather than the upper eyelid.
I love the look of robots and mechs but, I really don’t get to sculpt them all that often. I thought I would see what I could bang out in Zbrush. This was the result of a crazy couple of days working on this guy. The legs were the most fun to build. I might make another one sometime now that I know some of what I can get away with.
I sculpt a lot of people. I enjoy looking for defects and trying to figure out how they might age or what they would look like at a younger age. ears are always fun and interesting especially when doing really young or really old people.
This helmet was inspired by a pencil drawing by Stephen Platt. I wanted to make a prop and this was the coolest thing to make. This piece took me only two days and I came up with some really interested techniques to get the end result.
Just like the mech, I don’t often get to do this sort of thing so I wanted to try my hand at it. It wasn’t what i would have called, “hard,” but the challenges were making the ergonomics work on some level with a human hand. At first, I thought it wasn’t going to be a big deal, but then I realized that, like fitting a suit, it was kind of a bigger deal than just making a cool set of shapes. In the end I get a little of both, even if the end result can still shoot an unreasonably large round.
Oh, the mountain troll. Sculpted over the course of an 8 hour day and with an image found on CGHUB. I looked at the head and thought, “crocodile,” since it was so shallow in height. That is why it has such a wide masseter muscle (lower back of the jaw). I loved making the ribs and the distended belly. Plus, there is a lot of fun in making wiry leg muscles.
The demon head... well, what can i say, I was having some fun. Horns and double layered teeth... I just wanted to make unreasonable anatomy choices and see some shapes. There are a lot of strange things going on in this kind of work, but it allows me to try ideas like a double rib cage and spiral tusks; things you never see in the real world that you just have to try once to see what will happen. Best of all, it’s a good way to push yourself and in this case, push the software to its limit.